Kim Strandli
CG Artist / Freelancer

Article

How I became a 3D Artist

How I became a 3D Artist

February 28, 2020
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life.

I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. Tips, learning method, philosophy, and finally my story of how I became a 3D artist. 

I will begin with some tips for new artists who are struggling at the beginning of their journey.

A caption to save lives

TIPS TO GET YOUR ARTWORK NOTICED

You want to succeed in this industry? First thing to learn: SELL YOURSELF. Many artists are so afraid of putting their art online. You are so wrong if you think only good artists can share their work. No matter is is good or bad, WIP (Work In Progress) or finished. Just share it with the community. Tell people what you are working on, share your progress with them, and ask for critique and criticism if needed. Knowing that someone is waiting to see your results can help maintain your motivation. Just make sure you do not put everything in your portfolio, but only your best work.

  • Artstation is the best platform for artists to showcase their work and engage with the community.
  • 3DTotal It is very valuable if you can get your work on 3DTotal because they only pick the best work to add to their galleries. 
  • Facebook: Follow your favorite artists, share your work on your page and art groups such as:
    • Ten Thousand Hours: This is the best facebook group for 3D artists at the moment. It's very active, and you could find all the top artists here.
    • Pixologic Zbrush: A group to post your Zbrush stuff
    • Level Up!: Mostly for 2D artists
  • Twitter same idea as Facebook
  • Pinterest is like "Google" for artists. It is one of my favorite place for collecting references.
  • Linkedin is a platform for professionals, and recruiters use Linkedin a lot. It is a good idea to post your work here.
  • Zerply is like a Linkedin for artists. I actually like it more than Linkedin because it allows us to display our work in a more creative way.
  • DeviantArt is probably the oldest and largest online art gallery and community, but not the best. There are some really good artists and resources on there but the community is not really professional because it has lots of different kind of people on it. 
  • Polycount is the best forums for game artists. The community is super nice and helpful. You could find a lot of helpful resources on their wiki page. 
  • Zbrushcentral is a really good place for Zbrush users. However, I really dislike their forums because it is too difficult to use. I don't often post my stuff there.
  • CGSociety  seems more about VFX and Pre-rendering. I don't use it too much.
  • CG Plus is an alternative for Artstation.
  • 3DArtist posting your work here to have a chance to get your work featured on 3D Artist Magazine.
  • Behance mostly for Graphic Design and Illustration, I don't use it but I heard it's okay.
  • Sketchfab the best place and the only place to share and embed interactive 3D files.

 

Inspiring quote here from a very quotable person.

Some Guy

TIPS TO STAY MOTIVATED

Personal motivation is the key to accomplish your goals. Without it, you won't get anything done. Here are some tips that have helped me to stay motivated over time.

ELIMINATE PROCRASTINATION 

This is the number one killer of motivation. If you want to achieve your goals, you have to eliminate procrastination from your life. The biggest goal of being an artist is to be better everyday, and the only way to get better is practice. You need to study and train to level up your skills. Please don't say something like "I have a full-time job, I'm so busy, I don't have time for other stuff" or "This is so hard, I'm not good enough, I can't do this". 

I have a full-time job and I can still spend 3-5 hours for personal projects after work. If you really want to do something, you will find a way. If you don't, you will find an excuse. 

NEVER GIVE UP AND NEVER BE SATISFIED

Nobody was ever born with an ability to make good art. Everybody sucked at first then got better with practice. Everybody has to start somewhere. I was so disappointed with my first sculpt that I thought of quitting the school, and changing the industry. However, when I think about it, I found that being dissatisfied with my work was a good thing. Because I will always have a feeling that I want to get better, and it is my drive to improvement. Never be satisfied with your work because it will limit your possibilities to grow and innovate more, even if you are at a level that others consider good.

Do not give up if your work disappoint you at the beginning. It's normal and everyone has to go through this phase. Remember the 10,000-hour rule, you need to practice 10,000 hours to master a skill. It would be more dangerous if you don't see any flaws in your work because that would prevent you from growing. 

Article

How I became a 3D Artist

February 28, 2020
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life.

Article

How I became a 3D Artist

How I became a 3D Artist

February 28, 2020
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life.

I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. Tips, learning method, philosophy, and finally my story of how I became a 3D artist. 

I will begin with some tips for new artists who are struggling at the beginning of their journey.

A caption to save lives

TIPS TO GET YOUR ARTWORK NOTICED

You want to succeed in this industry? First thing to learn: SELL YOURSELF. Many artists are so afraid of putting their art online. You are so wrong if you think only good artists can share their work. No matter is is good or bad, WIP (Work In Progress) or finished. Just share it with the community. Tell people what you are working on, share your progress with them, and ask for critique and criticism if needed. Knowing that someone is waiting to see your results can help maintain your motivation. Just make sure you do not put everything in your portfolio, but only your best work.

  • Artstation is the best platform for artists to showcase their work and engage with the community.
  • 3DTotal It is very valuable if you can get your work on 3DTotal because they only pick the best work to add to their galleries. 
  • Facebook: Follow your favorite artists, share your work on your page and art groups such as:
    • Ten Thousand Hours: This is the best facebook group for 3D artists at the moment. It's very active, and you could find all the top artists here.
    • Pixologic Zbrush: A group to post your Zbrush stuff
    • Level Up!: Mostly for 2D artists
  • Twitter same idea as Facebook
  • Pinterest is like "Google" for artists. It is one of my favorite place for collecting references.
  • Linkedin is a platform for professionals, and recruiters use Linkedin a lot. It is a good idea to post your work here.
  • Zerply is like a Linkedin for artists. I actually like it more than Linkedin because it allows us to display our work in a more creative way.
  • DeviantArt is probably the oldest and largest online art gallery and community, but not the best. There are some really good artists and resources on there but the community is not really professional because it has lots of different kind of people on it. 
  • Polycount is the best forums for game artists. The community is super nice and helpful. You could find a lot of helpful resources on their wiki page. 
  • Zbrushcentral is a really good place for Zbrush users. However, I really dislike their forums because it is too difficult to use. I don't often post my stuff there.
  • CGSociety  seems more about VFX and Pre-rendering. I don't use it too much.
  • CG Plus is an alternative for Artstation.
  • 3DArtist posting your work here to have a chance to get your work featured on 3D Artist Magazine.
  • Behance mostly for Graphic Design and Illustration, I don't use it but I heard it's okay.
  • Sketchfab the best place and the only place to share and embed interactive 3D files.

 

Inspiring quote here from a very quotable person.

Some Guy

TIPS TO STAY MOTIVATED

Personal motivation is the key to accomplish your goals. Without it, you won't get anything done. Here are some tips that have helped me to stay motivated over time.

ELIMINATE PROCRASTINATION 

This is the number one killer of motivation. If you want to achieve your goals, you have to eliminate procrastination from your life. The biggest goal of being an artist is to be better everyday, and the only way to get better is practice. You need to study and train to level up your skills. Please don't say something like "I have a full-time job, I'm so busy, I don't have time for other stuff" or "This is so hard, I'm not good enough, I can't do this". 

I have a full-time job and I can still spend 3-5 hours for personal projects after work. If you really want to do something, you will find a way. If you don't, you will find an excuse. 

NEVER GIVE UP AND NEVER BE SATISFIED

Nobody was ever born with an ability to make good art. Everybody sucked at first then got better with practice. Everybody has to start somewhere. I was so disappointed with my first sculpt that I thought of quitting the school, and changing the industry. However, when I think about it, I found that being dissatisfied with my work was a good thing. Because I will always have a feeling that I want to get better, and it is my drive to improvement. Never be satisfied with your work because it will limit your possibilities to grow and innovate more, even if you are at a level that others consider good.

Do not give up if your work disappoint you at the beginning. It's normal and everyone has to go through this phase. Remember the 10,000-hour rule, you need to practice 10,000 hours to master a skill. It would be more dangerous if you don't see any flaws in your work because that would prevent you from growing. 

Article

How I became a 3D Artist

February 28, 2020
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life.

Article

How I became a 3D Artist

How I became a 3D Artist

February 28, 2020
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life.

I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. Tips, learning method, philosophy, and finally my story of how I became a 3D artist. 

I will begin with some tips for new artists who are struggling at the beginning of their journey.

A caption to save lives

TIPS TO GET YOUR ARTWORK NOTICED

You want to succeed in this industry? First thing to learn: SELL YOURSELF. Many artists are so afraid of putting their art online. You are so wrong if you think only good artists can share their work. No matter is is good or bad, WIP (Work In Progress) or finished. Just share it with the community. Tell people what you are working on, share your progress with them, and ask for critique and criticism if needed. Knowing that someone is waiting to see your results can help maintain your motivation. Just make sure you do not put everything in your portfolio, but only your best work.

  • Artstation is the best platform for artists to showcase their work and engage with the community.
  • 3DTotal It is very valuable if you can get your work on 3DTotal because they only pick the best work to add to their galleries. 
  • Facebook: Follow your favorite artists, share your work on your page and art groups such as:
    • Ten Thousand Hours: This is the best facebook group for 3D artists at the moment. It's very active, and you could find all the top artists here.
    • Pixologic Zbrush: A group to post your Zbrush stuff
    • Level Up!: Mostly for 2D artists
  • Twitter same idea as Facebook
  • Pinterest is like "Google" for artists. It is one of my favorite place for collecting references.
  • Linkedin is a platform for professionals, and recruiters use Linkedin a lot. It is a good idea to post your work here.
  • Zerply is like a Linkedin for artists. I actually like it more than Linkedin because it allows us to display our work in a more creative way.
  • DeviantArt is probably the oldest and largest online art gallery and community, but not the best. There are some really good artists and resources on there but the community is not really professional because it has lots of different kind of people on it. 
  • Polycount is the best forums for game artists. The community is super nice and helpful. You could find a lot of helpful resources on their wiki page. 
  • Zbrushcentral is a really good place for Zbrush users. However, I really dislike their forums because it is too difficult to use. I don't often post my stuff there.
  • CGSociety  seems more about VFX and Pre-rendering. I don't use it too much.
  • CG Plus is an alternative for Artstation.
  • 3DArtist posting your work here to have a chance to get your work featured on 3D Artist Magazine.
  • Behance mostly for Graphic Design and Illustration, I don't use it but I heard it's okay.
  • Sketchfab the best place and the only place to share and embed interactive 3D files.

 

Inspiring quote here from a very quotable person.

Some Guy

TIPS TO STAY MOTIVATED

Personal motivation is the key to accomplish your goals. Without it, you won't get anything done. Here are some tips that have helped me to stay motivated over time.

ELIMINATE PROCRASTINATION 

This is the number one killer of motivation. If you want to achieve your goals, you have to eliminate procrastination from your life. The biggest goal of being an artist is to be better everyday, and the only way to get better is practice. You need to study and train to level up your skills. Please don't say something like "I have a full-time job, I'm so busy, I don't have time for other stuff" or "This is so hard, I'm not good enough, I can't do this". 

I have a full-time job and I can still spend 3-5 hours for personal projects after work. If you really want to do something, you will find a way. If you don't, you will find an excuse. 

NEVER GIVE UP AND NEVER BE SATISFIED

Nobody was ever born with an ability to make good art. Everybody sucked at first then got better with practice. Everybody has to start somewhere. I was so disappointed with my first sculpt that I thought of quitting the school, and changing the industry. However, when I think about it, I found that being dissatisfied with my work was a good thing. Because I will always have a feeling that I want to get better, and it is my drive to improvement. Never be satisfied with your work because it will limit your possibilities to grow and innovate more, even if you are at a level that others consider good.

Do not give up if your work disappoint you at the beginning. It's normal and everyone has to go through this phase. Remember the 10,000-hour rule, you need to practice 10,000 hours to master a skill. It would be more dangerous if you don't see any flaws in your work because that would prevent you from growing.