Kim Strandli

CG Artist // Generalist


My school bachelor project from The Animation Workshop in 2017/18.
An experimental short film narrating a monotonous life out of place, through mood and space, where every day feels like yesterday, again and again.

Project Duration

28ish weeks


Maya 2017, ZBrush, Nuke, Arnold

Responsible For

Responsible for all aspects


Inspired by John Koenig’s The Dictionary of Obscure Sorrows, this experimental short film narrates a life passively stuck in a depressive loop, trying to stay afloat. Being part of a bigger puzzle, with no matching pieces around, and every day feels like yesterday, again and again. Through mood, space and sound, we follow this life’s path to break from the hopeless pattern.

About the Project:

In order to facilitate my learning objectives, I was allowed the opportunity to direct and produce my own short-film in my final year at The Animation Workshop. Taking a step back from my usual goal as a CG-generalist to create high quality assets and imagery, I wanted to expand my skill-sets by taking a big leap into the role of a director and storyteller.

I was fascinated by the idea of trying to tell a mood-driven story about a character, without any characters. To convey an interpretive story through environments, sound, editing and repetition.

Using my technical generalist background, I sought to find my own approach to making a short-film from start to finish, while gaining further insight into all the connective tissue in-between. Pre-visualisation, cinematography, editing, grading, sound-design, music, planning and scheduling, communication and management, press-kit, and so on.

Approximate time-estimation for the project’s development;
3 weeks of story exploration and development, starting with a scratch-sound edit and temporary visuals.
12 weeks of pre-visualisation, research and development, and early asset-building. Learning Python, creating custom shot-management-, automated shot-building-, and asset-publishing pipeline-tools.
10 weeks of shot and asset-production, from look-development to rendering and compositing.


Kim Strandli
Director, responsible for all aspects.

Rasmus Meyer
Music & Sound Design

Freja Printz Ringbæk
Sound Design


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